"Assault on a Krell Forward Base!"
A Morrow Project Report
by Bill Pixley
HTML'ized by David
This adventure was originally published in Pegasus Magazine, No.8, June/July
1982. Since scanning the original map left the hex numbers unreadable,
I have placed the various soldiers (by number) on the map. To
do this, I also re-numbered the soldiers in Krell Unit 2. Otherwise, everything
in this scenario is exactly as originally published.
Once again the Krell are up to their old tricks. They move into an
area that lacks any strong force, blow the local strongmen apart, and then
reorganize the populace exacting severe taxes in the form of arms, grain,
and most importantly, alcohol for their trucks. In exchange for the taxes
the locals get no protection, most of their arms taken away (except for
Muskets and Shotguns), and wiped out if they dare complain. The supplies
are then sent back to the main Krell Base to strengthen the Krell. Additionally,
a selected number of young men are impressed into slave labor units back
at the Krell Base. When they have served fifteen years in back-breaking
labor, under brutal conditions, and have been throughly indoctrinated,
they are turned into regular Krell soldiers. Mixed with them are various
children taken by the Krell and raised as their own to be totally loyal
to Krell and his appointed leaders. This system allows Krell to develop
a totally loyal army, and with bonuses for spying on one's comrades, the
system almost always insures total loyalty (Krell has gone so far as to
fake the capturing of a unit, selected at random, and then execute via
torture anyone who foolishly joins the capturing side). This particular
scenario is a Forward Base that has just recently arrived to dominate an
area. They have shot dozens of people, blown apart Monks, stabbed truckers
who gave them a rough time, and carried off a quota of children. Their
current base had been a Trading Post, held to be neutral territory by many
of the surrounding groups before the arrival of the Krell. After massacring
the people who ran the Trading Post (which served to trade items between
two otherwise hostile groups) the Krell fortified it. The building has
been completely sandbagged up to and including the roof (with suitable
reinforcements to hold the sandbags in place). Each of the roads (at the
points marked) have road blocks rigged upon them. The road blocks consist
of four 1-beams scavenged from a nearby town, sunk into the roadway with
three more 1-beams acting as crosspieces. The barricade is covered with
barbed wire and thorn branches. Hidden on the far side of each road block
is a home-made mine (treat as a M26Al Fragmentation Grenade with a 20%
chance of not going off because of incorrect setup and wiring). Additionally,
scattered about the map are several two-man weapons pits (See
map; and they also are boobytrapped as per the road block).
Krell Force Leader: Warrior William Followerson
Warrior William is one of the descendents of the original Warriors
of Krell from right after the war. A hard man, he regularly flogs and otherwise
disciplines his men harshly, but never without reason. A fanatical follower
of Krell (who he has never seen), he would consider it an honor to die
in Krell's service if he could take out some of the enemy in the giving
of his life. He has the only key to the electrical
box that controls the various boobytraps that lie by the road blocks and
in the weapon pits. (Located in room 4)
Equipment: one Ml7Al Protective Mask, three M26Al Fragmentation Grenades,
one S&W M27 31/2, 10 rounds, .357 Magnum, 12 rounds, .38 Special, Ruger
AC-556 Assault Rifle (see Pegasus 7), three 20 round magazines, one Armbrust.
Room 1: The old front room of the gas station that the fortress
was built on. The door to the outside is two inch wood and is held in place
by a four inch crossbar. Soldiers No. 1 and No. 2 are always present in
this room on guard (actually, they switch off with the other members of
Unit One, but at the time of the assault, they will be in this room).
Room 2: This room serves as the office/living quarters for Warrior
Followerson. He will be present in this room at the time of the attack.
The room contains a cot, an old pre-war metal desk, and twenty days worth
Room 3: This room serves as the storage room for the fort. It
contains 240 days worth of food (mainly corn meal and salted meat). This
room has a door to the outside like that found in Room 1.
Room 4: This small room is a recent addition. It is built of
4 inch, rough sawed wood with a layer of sandbags surrounding it. The door
is made of 3 inch raw sawed logs and is locked by an old pre-war lock (Warrior
Followerson has the only key). This room contains various weapons,
ammo and explosives that aren't issued to the troops. The room contains:
Room 5: This is the sleeping quarters for the Soldiers No. 3
- 6 in Unit One. The room contains 150 days worth of rations in various
forms, ranging from old G-rations to hand-ground corn meal, various blankets
and other sleeping gear, a pair of butcher knives, and a loaded Flintlock
Pistol. At night, Soldiers No. 3 - 6 of Unit One will be in the room.
- seven .69 Muskets,
- a Barrel containing 20 pounds of Black Powder (each pound contains
12 charges for black powder weapons),
- 20 pounds of Lead,
- fifty .69 Bullets,
- a .69 Bullet Mold,
- an AK-47 with three empty 30 round Magazines,
- a crate of 5.56mm rounds (1,500),
- a box of 400 7.92mm Rifle rounds,
- a box of 1,000 .30-06 Rifle rounds, 7.62 x 63mm Ammo,
- 50 rounds of .38 Special,
- two M1903 Springfield Rifles,
- fifty 20mm M56A1 rounds,
- 100 rounds of 20 gauge Buckshot Ammo,
- 100 9m x 19mm rounds of Ammo,
- one loaded Colt Police Special.
Krell Unit No. 1
Unit One is Warrior Williams personal squad.
They obey him solely and enforce discipline on the rest of the men under
Soldier No. 1: STR/CON: 12; DEX/ACC: 13; SP/EP: 244; Equipment:
one M16A1, three 30 round magazines, one Armbrust.
Soldier No. 2: STR/CON: 8; DEX/ACC: 13; SP/EP: 172,-, Equipment:
Colt Commando Assault Rifle (see Pegasus 7), two 30 round Magazines, Enfield
Pistol, 12 rounds of .38 Ammo (is not .38 Special Ammo), one M26A1 Fragmentation
Soldier No. 3: STR/CON: 16; DEX/ACC: 9; SP/EP: 236; Equipment:
BAR, three 20 round Magazines, Colt Police .38, 12 rounds of .38 Special,
one .54 Flintlock Pistol, 30 Balls and 30 charges worth of Black Gunpowder.
Soldier No. 4: STR/CON: 10; DEX/ACC: 10; SP/EP: 200; Equipment:
M16A1, two 30 round Magazines, two Colt Peacemakers in a cowboy fast draw
rig, 53 rounds of .45 Colt, four MKII Pineapple Grenades.
Soldier No. 5: STR/CON: 10; DEX/ACC: 7; SP/EP: 200; Equipment:
Remington 870P, 30 rounds of 12 gauge Shotgun Ammo, Colt M1911A1, three
7 round Magazines, one MKII Pineapple, Bayonet.
Soldier No. 6: STR/CON: 16; DEX/ACC: 16; SP/EP: 236; Equipment:
Krell 20mm Anti-Tank Rifle (see Pegasus 5), 20 rounds of M56A1 20mm Ammo,
Markov Sl Pistol, one 8 round Magazine, 10 extra rounds (see Pegasus 7),
.54 Flintlock Pistol, 10 Balls, 10 charges of Powder.
Krell Unit No. 2
Soldier No. 7: STR/CON: 9; DEX/ACC: 9; SP/EP: 181; Equipment:
Krell 20mm Anti-Tank Rifle, 10 rounds of M56A1 20mm Ammo, Colt Police.38,
10 rounds .38 Special.
Soldier No. 8: STR/CON: 4; DEX/ACC: 4; SP/EP: 116; Equipment:
M1903 Springfield (see Pegasus 7), three 5 round Clips.
Soldier No. 9: STR/CON: 9; DEX/ACC: 1; SP/EP: 181; Equipment:
M1903 Springfield, three 5 round Clips, Machete.
Soldier No. 10: STR/CON: 6; DEX/ACC: 16; SP/EP: 136; Equipment:
KAR-98, four 5 round Magazines, .54 Flintlock Pistol, 12 Balls, 20 charges
worth of Powder, .54 Bullet Mold, P-08 Luger, one 8 round Magazine, 15
Soldier No. 11: STR/CON: 4; DEX/ACC: 13; SP/EP: 116; Equipment:
M1 Garand, three 8 round Clips, .44 New Model Army, 30 Balls, 50 charges
worth of Powder, 100 Percussion Caps, .44 Bullet Mold, .54 Flintlock Pistol,
ten .54 Balls, 10 charges worth of Powder, .54 caliber Bullet Mold.
Soldier No. 12: STR/CON: 6; DEX/ACC: 7; SP/EP: 136; Equipment:
M1 Garand, two 8 round Clips, 10 loose rounds, Colt Police .38, 30 rounds
Soldier No. 13: STR/CON: 6; DEX/ACC: 16; SP/EP: 136; Equipment:
Mini-14 (see Pegasus 7), two 20 round Magazines, one .54 Flintlock Pistol,
.54 Bullet Mold, twelve .54 Balls, 10 charges worth of Powder, MKII Pineapple
Soldier No. 14: STR/CON: 12; DEX/ACC: 7; SP/EP: 244; Equipment:
KAR-98, four 5 round Magazines, Colt M1911A1 Pistol, ten 7round Magazines,
30 loose .45 ACP rounds, four MKII Pineapple Grenades, Sabre.
Soldier No. 15: STR/CON: 5; DEX/ACC: 12; SP/EP: 125; Equipment:
Sten MKII, two 32 round Magazines, Colt Police .38, fifteen rounds of .38
Soldier No. 16: STR/CON: 11; DEX/ACC: 15; SP/EP: 221; Equipment:
Carbine, two 15 round Magazines, Colt Police .38. 12 rounds of .38 Special
Ammo, MKII Pineapple Grenade.
Soldier No. 17: STR/CON: 3; DEX/ACC: 19; SP/EP: 109; Equipment:
M1 Garand, four 8 round Clips.
Soldier No. 18: STR/CON: 18; DEX/ACC:10; SP/EP: 264; Equipment:
M1903 Springfield, three 5 round Clips, two .54 Flintlock Pistols, .54
Bullet Mold, twenty .54 Balls, 30 charges worth of Powder, MKll Pineapple
Krell Armored Car 1, 50 gallons of Alcohol (500 miles of driving).
Krell Armored Car 2, 100 gallons of Alcohol (1,000 miles of driving).